Shadows gather when the raven swallows the day. Burning sky is extinguished as black wings fold gently about the heavens. Rest, my children, rest. For even the sun must sleep.
Aeria Games Latest free play MMORPG, Soul echo of steam was officially launched. The past two days into the steam launch date, reviews are mixed with some of the future projects point out that we take a look at the video to be transferred out of the negative items (such as gender locks, an occasional stupid camera, and repeated games), and a positive review tend to see a more traditional MMORPG, low kill count tasks, and beautiful single-player and co-op dungeon choices are positive features.
Echo problems and soul clients were deprived of some anti-virus software suite still seems to be a problem, Aeria Games company posted steam about around this problem, the message and why it happened.
Echo soul has five classes to explore the game world: soldier, a terrible knight; archers, a mysterious female singer; thieves, a lone assassin; health, natural caregiver; and the Master, ice and fire department spell master. Content-wise, there are currently more than 1600 mission to explore dungeons, PVP and 60 party and solo.
Many players get scammed every day, trying to transfer gold from their main server, to any other server where they need it. But that’s mainly because they use the most unsafe method: direct dual log gold transfer from character to character.
The Wrong Way to Transfer Gold
Needless to say, if you find a player on a different server, and you begin transferring gold in specific amounts, one trade at the time, at one point that player may log off and scam you from your last gold transfer. Even if you report them, there’s little chance of getting your gold back. Also, it may take quite some time to find a player that really needs gold on your server, and has gold on the server where you want it.
Now, there’s a 100% safe way to transfer gold from a server to another, even if it’s from Horde to Alliance or viceversa. There are two main words for it: Battle Pets. You may already know what I’m talking about, but I’m still going to proceed and describe this safe gold transferring method. So, here’s what you should do.
What to do:
1. Create a character on the sever where you want gold, and take it to the Auction House.
2. Browse the Auction House (on the server where you need gold) for battle pets, to see which ones sell for the highest amounts of gold. Or, search to see which expensive pets are completely missing from the Auction House on that server. If you already have some of those pets, which you don’t really need, put them in cages, and list them in AH on the server where you need gold. Evidently, since battle pets are usable account-wide, you will be able to cage them from your list, with any character on any server, whether if it’s on Alliance or Horde.
3. If you don’t already have any pets that you want to sell, logout from the server where you need gold, and login to your main character, on the server where you do have gold.
4. Purchase some of the expensive pets on your main server.
5. Learn all those pets, with your main character.
6. Logout your main character, and log back in with the low lvl character, on the server where you want money.
7. Once again, open your battle pet tab, cage the pets that you just bought and learned with your main character, and auction them on the new server. Or, broadcast that you sell them on the main trade chat. This way you may find a buyer more quickly.
Putting Pets in Cages
Before doing this, it’s best to do some research and find out about the pets that can be sold for high prices, in general.
Of course, don’t expect the pets that you’ve auctioned to sell right away. Sometimes it may take days. Also, you may even have to cut off some of the price, in order to sell them.
Pets acquired during events are typically a good call, as you can purchase them for lower prices, during the time of the event they can be acquired, then sell them after several months, on whichever server you need gold. A few of the expensive event pets, are the ones from Midsummer Festival and Children’s Week.
This method may not work so well, if you need gold on a low-pop server, or on a newly released server. Most players always focus on gearing up first, and on servers where gold is rather difficult to acquire, they may not be too interested on spending much on battle pets.
Gaijin Entertainment today announced that the upcoming post-apocalyptic vehicular combat MMO, Crossout, will be entering Closed Beta testing later this year. As the developers continue to build hype for the highly anticipated MMO players have been treated to additional information on the background setting and lore of the game.
Devastation and decay has spread across the world, leaving the remaining survivors little choice but to the fight to the death as they hope to be the last one standing. It is for this reason that players must construct and customize their own unique battle vehicles and platforms, taking the battle to the enemy with a huge variety of unique options.
Each location in Crossout is illustrating a part of this new world’s history. The “Bridge” map shows players what happened during the first few days of the disaster. Plastered across the Bridge map, players will see signs and messages left by panicked people such as “the end of the world coming soon” and “No Entry” as well as barricades where people tried to prevent the spread and secure their safety. Other maps will show players the decay of all that has been created before the catastrophe and how the new humanity is adapting to it, desperately trying to revive the ruins of its magnificent past.
For more details be sure to check out our collection of awesome content in our Crossout screenshots video.
Shroud of the Avatar has been selling players the right to run their own towns for a while, which is a good thing. It also does create certain limitations, though, since if you have too many player towns out and about, the world feels less like a fantasy adventure realm and more like the New York City metro area. So the designers decided to hard-cap the number of player-owned towns with overland map access at a solid 230 towns.
Of course, the cap does not mean that more player-owned towns cannot be purchased, merely that any further towns must be connected to another town that does have overland map access. The details are available in the official announcement. You can still buy a town if you want to, but your ability to get random foot traffic will be slightly curtailed.
ArtCraft’s Raph Koster is the star witness of an in-depth interview in which he discusses the development of Crowfall using the perspective of his decades-long career in the industry. He said that the developers aren’t strictly forging new territory with this PvP title: “A lot of what they’re doing aren’t so much new inventions as bringing back ideas that haven’t been explored in awhile […] Crowfall cleverly puts together existing ideas and existing technologies that unlock potential that hasn’t been pursued in a really long time.”
Koster praised the flexibility of Crowfall’s design, saying that if a campaign isn’t working out, the developers can simply flip the switch and run a different ruleset the next time around. He also indicated that players will have much more of an impact in this MMO than others. “In the case of Crowfall, between voxels and the limited campaign durations, we can actually let players affect the world much more,” he said. “Crowfall can feel more like a living world because, although the campaigns will end, the fact that they will end is what lets you really change things.”
Crowfall isn’t the sole topic of conversation in this interview. Koster does point a finger at World of Warcraft for cutting off MMO innovation, although he said that previous MMO ideas simply migrated to other games such as Minecraft and Grand Theft Auto.
Perfect World Entertainment and Cryptic Studios update the Champions Online website today with a brief note informing players of upcoming changes to the games tutorial system with an aim of providing better immersion, smoother flow and reduced friction through the initial elements of the game.
We’re living in a golden age for superhero stories. With all the great new superhero-based comic book series, TV shows, and movies coming out, lots of people are getting interested in the genre and trying out Champions Online. That means that it’s the perfect time for us to take a fresh look at our tutorial and what new players experience in Champions Online. We’re making some changes to provide better immersion, faster flow, reduced friction points, and clearer explanation of game mechanics. These changes are now live on PTS for Gold players to playtest.
Champions Online Team
According to the post released earlier today the re-imagined tutorial is already available on the Public Test Server, a server with exclusive access available for Gold Members, but is not yet ready to be released on the official live servers.
We wanted to wrap this revised tutorial around an established setting in the Champions universe. The Ravenswood Academy is a private school that secretly trains young superhumans on how to use their powers. Taking the old Qularr Invasion tutorial and re-vamping it as a virtual training exercise for Ravenswood Academy is a great way to incorporate our streamlined new user experience into a new story context. We’ve also built a new Ravenswood Academy campus in Millennium City between Renaissance Center and Westside — we hope you enjoy role-playing at this new venue!